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dargen
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Recent updates:
2011-04-26 - Removed information referring to the beta versions of CT_BarMod, CT_BottomBar, and CT_BuffMod. Those betas have ended. - Added some CT_BottomBar 4.0100 related information. - Added some CT_BuffMod 4.0100 related information.Last updated by dargen
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dargen
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CT_BottomBar
In order to resolve vehicle and shapeshifting issues related to the game's default main action bar, CT_BottomBar version 4.0100 no longer supports moving the default main action bar.
To provide a movable replacement for the game's main action bar, a new bar (bar 12) has been added to CT_BarMod version 4.0100. This new bar behaves like the default main action bar, and it can automatically use the same key bindings.
NOTE: If you previously only used CT_BottomBar, you should now also install CT_BarMod if you want to use CT_BarMod's bar 12 as a replacement main action bar. If you don't install CT_BarMod you will still be able to use the default main action bar, but it won't be movable.
The first time that the new version of CT_BottomBar is used, it will check to see if the new version of CT_BarMod is also installed. If both addons are installed, then CT_BottomBar will disable the default main action bar, enable CT_BarMod's bar 12, and apply any saved settings for CT_BottomBar's old action bar to the new CT_BarMod bar.
If the initial defaults do not work for you the first time CT_BottomBar is started, then you can enable or disable the default main action bar using a new option found in CT_BottomBar. There is also a new option in CT_BarMod that will allow you to enable or disable CT_BarMod's replacement (bar 12) for the default main action bar.
In order to provide a movable main action bar for people who normally only use CT_BottomBar, the zip file for CT_BottomBar also includes a copy of CT_BarMod. Both addons should be installed in order disable the game's main action bar and make use of the new main action bar in CT_BarMod. If you choose to disable or not install CT_BarMod, then the game's non-movable main action bar will be used instead.
(Last updated 2011-04-26)Last updated by dargen
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dargen
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CT_BuffMod
Questions:
1) How do I make a single column window that automatically changes height as I gain or lose buffs? 2) How do I change the size of the buff window?
Known issues:
1) When you try to cancel the buff on your off hand weapon, the buff on the main weapon is cancelled instead. 2) You cannot see the buff on your ranged weapon. 3) You can only sort the buffs that you cast, before or after those that were cast by other people.
Questions:
1) How do I make a single column window that automatically changes height as I gain or lose buffs?
To create that type of window, select a row based layout such as "Left to right. Wrap down", set the number of buffs per row to one, and set the number of rows to zero. That will give you a window that is initially one row (buff) tall. Each time you gain a buff, the game will create a new row because you've only allowed one buff per row. When you lose a buff, the window will shrink by one row.
2) How do I change the size of the buff window?
There are a number of options available to adjust the size of the buff window. Once you open the CT_BuffMod options window, you can adjust the number of rows, the number of columns, the spacing between rows, the spacing between columns, the size of the the border, the size of the icon, and the width of the buff bars. There are currently no drag-to-resize buttons on the buff window, but it is something I would like to add. Until then, the window size is fully configurable via the options window.
Known issues:
1) When you try to cancel the buff on your off hand weapon, the buff on the main weapon is cancelled instead.
This problem is due to a bug in Blizzard's secure aura routines. They are assigning the wrong inventory slot number to the button that you click on. As a result, Blizzard ends up cancelling the buff on the main hand weapon. Until Blizzard fixes the bug you will not be able to cancel a buff on the off hand weapon using the CT_BuffMod window. You can use Blizzard's buff window to cancel the buff, since they do not use the same secure aura routines that addons need to use.
NOTE: Version 4.0100 of CT_BuffMod includes a workaround that will correct the slot number assigned to the off-hand weapon buff button, but only when you are not in combat.
2) You cannot see the buff on your ranged weapon.
This problem is due to a lack of support for the ranged weapon in Blizzard's secure aura routines. Until Blizzard adds support for the ranged weapon you will not be able to see or cancel the buff on your ranged weapon using the CT_BuffMod window. You can use Blizzard's buff window to see and cancel the buff, since they do not use the same secure aura routines that addons need to use.
3) You can only sort the buffs that you cast, before or after those that were cast by other people.
Blizzard does allow for a third way to sort the buffs (not separating buffs that you cast from those cast by other people). However, due to a bug in Blizzard's secure aura routines this third method does not currently work. Once they fix the bug, I will add a third choice to the "Buffs that you cast" sorting option so that you can select this other method.
(Last updated 2011-04-26)Last updated by dargen
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dargen
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CT_Viewport
1) How to create a viewport without using a viewport addon.
2) Why does the area around the game window sometimes change colors?
1) How to create a viewport without using a viewport addon.
The following one line /run command can be used to change the size of the game window without using a viewport addon. If you suspect that a problem may be caused by a viewport addon, you can disable the addon and then run this command.
As written, the command will reduce the size game window by 100 on each side. The easiest way to use this /run command is to highlight the text, use Ctrl C to copy it, and then use Ctrl V to paste it into either the game's chat box or a new macro.
/run local s,f=100,WorldFrame f:ClearAllPoints() f:SetPoint("TOPLEFT", s, -s) f:SetPoint("BOTTOMRIGHT", -s, s)
2) Why does the area around the game window sometimes change colors?
Some people who use a Mac or Windows Vista have reported that the area around the game window sometimes changes colors. The color change can occur when using CT_Viewport, other viewport addons, or the one line /run command shown in (1).
CT_Viewport itself does not do anything to change the color of the screen around the game window. CT_Viewport only changes the size of the game's WorldFrame frame.
The color change is probably due to an issue with the game's graphics programming or an issue with a video driver. You may want to let Blizzard know about it by posting in the game's Bug Report or Technical Support forums.
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