Mid Month Updates to CT_BarMod and CT_BuffMod

With things running smoothly, Dargen had time to patch in a few updates to CT_BarMod and CT_BuffMod this past week.

One of the more requested features for CT_BarMod was to allow a bar to be invisible until you hovered where it was, so the buttons you use less frequently aren't taking up screen space all the time. That option is now in.

If there are any other features you would like to see in, please don't hesitate to visit our forums and drop us a line. (I know the forums aren't the best setup, we'll see what we can do about that.)

Full Change Log:

CT_BarMod (3.018)
- Added an option to hide a bar until you move the mouse over it.
-- This option can be configured per bar in the 'Group Options' section.
-- The default is disabled (always display the bar).

CT_BuffMod (3.010)
- The addon now recycles previously created frames and font strings instead of creating new ones for each buff.
- Fixed some text display issues when using a narrow window.
- Added an option to control the vertical direction that the window grows and can be resized (upwards, downwards, outwards).
-- This new option can be found in the 'Window Options' section.
-- This setting is used when the 'Auto expand window height' option is enabled, and also when manually resizing the window.
-- To manually resize the window when upwards resizing is selected, drag the window's upper right corner.
-- To manually resize the window when downwards (or outwards) resizing is selected, drag the window's lower right corner.
-- The default direction is downwards.

Small Fixes to Hotbars and Buffs

Nothing major, just two mods updated to fix some troublesome bugs with key bindings and vehicles. If you use either package, or download individually, the updates are listed below:

CT_BottomBar (3.017)
- Fixed a bug that was preventing the key bindings for the first page of the action bar from working if you exited a vehicle while the option to hide the Action Bar was enabled.

CT_BuffMod (3.009)
- When you are in a vehicle it now shows the buffs, debuffs, and auras on the vehicle instead of the ones on you.
- Fixed a bug that was creating a new frame (instead of re-using an existing one) each time an item was added to the window.
- Fixed a bug that could cause a time value to be displayed on an aura when a buff or debuff above it faded.